# Fixing motion performance > Use when a transition drops frames and the cause is layout or compositing. Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance. ## Facts - Type: Agent skill - Discipline: Design - Author: Julien Thibeaut (https://github.com/ibelick) - Upstream: https://github.com/ibelick/ui-skills/tree/main/skills/fixing-motion-performance - Source file: https://raw.githubusercontent.com/ibelick/ui-skills/main/skills/fixing-motion-performance/SKILL.md (5565 bytes, sha256:0a2d654902bc04263ce68c8c02967ef03f17b482e855360a5463211d99d7baa9) - Licence: MIT - Upstream copy last changed: 2026-09-17 - Status: listed, not yet ruled on by the curator ## Use it I want to use the Fixing motion performance skill by Julien Thibeaut. This is what it does, in the author's own words: Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance. Download the whole folder at https://github.com/ibelick/ui-skills/tree/main/skills/fixing-motion-performance, SKILL.md and every file beside it, into your skills directory: ~/.claude/skills/fixing-motion-performance/ for Claude Code, ~/.agents/skills/fixing-motion-performance/ for Codex, ~/.cursor/skills/fixing-motion-performance/ for Cursor. Get it from the author's repo, not from startupskills.dev. Then tell me the path you installed it to and how to invoke it. Nothing here is vendored: install from the author's repo, not from this site. A verbatim copy of the author's file follows for reading, under the licence reproduced after it; the current file is in the author's repo. ## Links - Page: https://startupskills.dev/ibelick/fixing-motion-performance - Author: https://startupskills.dev/ibelick - Index: https://startupskills.dev/llms.txt ## The file itself --- name: fixing-motion-performance description: Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance. --- # fixing-motion-performance Fix animation performance issues. ## how to use - `/fixing-motion-performance` Apply these constraints to any UI animation work in this conversation. - `/fixing-motion-performance ` Review the file against all rules below and report: - violations (quote the exact line or snippet) - why it matters (one short sentence) - a concrete fix (code-level suggestion) Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack. ## when to apply Reference these guidelines when: - adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP) - refactoring janky interactions or transitions - implementing scroll-linked motion or reveal-on-scroll - animating layout, filters, masks, gradients, or CSS variables - reviewing components that use will-change, transforms, or measurement ## rendering steps glossary - composite: transform, opacity - paint: color, borders, gradients, masks, images, filters - layout: size, position, flow, grid, flex ## rule categories by priority | priority | category | impact | |----------|----------|--------| | 1 | never patterns | critical | | 2 | choose the mechanism | critical | | 3 | measurement | high | | 4 | scroll | high | | 5 | paint | medium-high | | 6 | layers | medium | | 7 | blur and filters | medium | | 8 | view transitions | low | | 9 | tool boundaries | critical | ## quick reference ### 1. never patterns (critical) - do not interleave layout reads and writes in the same frame - do not animate layout continuously on large or meaningful surfaces - do not drive animation from scrollTop, scrollY, or scroll events - no requestAnimationFrame loops without a stop condition - do not mix multiple animation systems that each measure or mutate layout ### 2. choose the mechanism (critical) - default to transform and opacity for motion - use JS-driven animation only when interaction requires it - paint or layout animation is acceptable only on small, isolated surfaces - one-shot effects are acceptable more often than continuous motion - prefer downgrading technique over removing motion entirely ### 3. measurement (high) - measure once, then animate via transform or opacity - batch all DOM reads before writes - do not read layout repeatedly during an animation - prefer FLIP-style transitions for layout-like effects - prefer approaches that batch measurement and writes ### 4. scroll (high) - prefer Scroll or View Timelines for scroll-linked motion when available - use IntersectionObserver for visibility and pausing - do not poll scroll position for animation - pause or stop animations when off-screen - scroll-linked motion must not trigger continuous layout or paint on large surfaces ### 5. paint (medium-high) - paint-triggering animation is allowed only on small, isolated elements - do not animate paint-heavy properties on large containers - do not animate CSS variables for transform, opacity, or position - do not animate inherited CSS variables - scope animated CSS variables locally and avoid inheritance ### 6. layers (medium) - compositor motion requires layer promotion, never assume it - use will-change temporarily and surgically - avoid many or large promoted layers - validate layer behavior with tooling when performance matters ### 7. blur and filters (medium) - keep blur animation small (<=8px) - use blur only for short, one-time effects - never animate blur continuously - never animate blur on large surfaces - prefer opacity and translate before blur ### 8. view transitions (low) - use view transitions only for navigation-level changes - avoid view transitions for interaction-heavy UI - avoid view transitions when interruption or cancellation is required - treat size changes as potentially layout-triggering ### 9. tool boundaries (critical) - do not migrate or rewrite animation libraries unless explicitly requested - apply these rules within the existing animation system - never partially migrate APIs or mix styles within the same component ## common fixes ```css /* layout thrashing: animate transform instead of width */ /* before */ .panel { transition: width 0.3s; } /* after */ .panel { transition: transform 0.3s; } /* scroll-linked: use scroll-timeline instead of JS */ /* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500) /* after */ .reveal { animation: fade-in linear; animation-timeline: view(); } ``` ```js // measurement: batch reads before writes (FLIP) // before — layout thrash el.style.left = el.getBoundingClientRect().left + 10 + 'px'; // after — measure once, animate via transform const first = el.getBoundingClientRect(); el.classList.add('moved'); const last = el.getBoundingClientRect(); el.style.transform = `translateX(${first.left - last.left}px)`; requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; }); ``` ## review guidance - enforce critical rules first (never patterns, tool boundaries) - choose the least expensive rendering work that matches the intent - for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement) - when reviewing, prefer actionable notes and concrete alternatives over theory ## Licence of the file above The file above is https://raw.githubusercontent.com/ibelick/ui-skills/main/skills/fixing-motion-performance/SKILL.md, by Julien Thibeaut, reproduced without changes. - Source: https://github.com/ibelick/ui-skills/tree/main/skills/fixing-motion-performance - Copyright: Copyright (c) 2026 Julien Thibeaut - Licence: MIT, https://raw.githubusercontent.com/ibelick/ui-skills/main/LICENSE The repo's licence file, verbatim from https://raw.githubusercontent.com/ibelick/ui-skills/main/LICENSE: MIT License Copyright (c) 2026 Julien Thibeaut Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.